While KotOR closely follows the structure and tone of the classic Star Wars trilogy, its sequel opts for a more leisurely, novelistic style of storytelling. Like the original Knights of the Old Republic, The Sith Lords takes place millennia before the rise of the Galactic Empire, in an age when the Sith have hunted down and destroyed many of the Jedi. The bad news? Obsidian would have a little more than one year to complete the game in time for the 2004 holiday season. The good news was that the team would have access to the Odyssey Engine, d20 System, and other technology BioWare had used to make the first KotOR such a monumental hit. Founded in 2003 by former employees of Black Isle Studios, Obsidian’s first-ever project was a tall order: a follow-up to BioWare’s highly acclaimed Star Wars: Knights of the Old Republic. Today, Obsidian Entertainment is known to many gamers as the developer behind world-class RPGs like Fallout: New Vegas and Pillars of Eternity, but the company got its start in a galaxy far, far away. In Replaying the Classics, revisits Star Wars games of yesteryear, examining why we loved them then and why they stand the test of time.
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